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Hey, thank you for the kindness! On this level I put the stash under that thin hole with spikes to signal that you can throw grenades down, and hopefully it would've hinted that that's the same thing you have to do to climb that wall you speak of. What you gotta do is jump, throw a grenade down and it will bounce back up and hit you, giving you a double jump. More like an infinite jump actually because you can keep doing it ad infinitum and never touch the ground again, hahaha! But yeah, if you didn't got the hint I should've eased in or make better levels, I try to teach the techniques through level design but it's very hard to do, you fail once and the player is gonna get stuck and feeling lost. But hey, thank you for checking my game out!

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Ah! I see, I blew up that stash by throwing two land mines lol. I knew I was missing something XD Yeah, level design is very hard, specially for puzzles. Just until that level was when I got stuck. If I may add a suggestion, you could do something like this:

Instead of a free fall, make a little turn so mines get stuck in the first turn, but grenades can bounce. Use the inclined surfaces to direct the bounce to the stash, which will be achieved only if the grenade was shot straight downwards. There is still the problem where the player can understand they can actually shot downwards, but this could be an option. Awesome game <3

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And that's why playtest is important, even better when the playtester is a level designer. Love the suggestion, thank you very much!!!