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This was an interesting idea. I liked the audio and the pixel art.

It took me a bit to understand exactly how to play the various card but once I got the hang of it it was pretty straightforward. There didn’t seem to be a lot in the way of trade-offs, I pretty much just drew cards until I could spread and periodically moved my troops to attack and infect others. But I never really felt like I needed to do anything other than plot a relatively straight course for the goal. I feel like with one more degree of freedom to create some trade-offs though, this could be pretty cool.

Nice job!

Thanks for the comment! I totally know what you mean. I was hoping to add a few more things to make the choices meaningful but sunk a little too much time into the behaviour tree and card system 😂

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Ha ha, I totally know how that goes. Still, nice job for your first GWJ!