Very interesting take on the theme. The combination of real-time gameplay and grid-based movement felt very unique and definitely gave the survival-feel a fresh take. The parasites themselves are fairly horrifying in a good way too. Nicely done!
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I'm happy to hear that you liked the parasites! I really enjoyed animating them. Mixing real time aspects into a grid based movement system ended up creating some interesting aspects to the game, I'm pretty sure that when avoiding projectiles it's almost always best to move diagonally due to you moving 135 pixels instead of 96 in the same amount of time as a horizontal or vertical movement would take