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(+1)

Neat game! I've been running around the 2nd area for quite a few minutes and have run out of patience, so I'll leave it at that for now.

The player character feels pretty good to control! I'd say the acceleration is a little too low, and I'd have appreciated variable jump height based on how long you hold space for. I am not a fan of how enemy/projectile-heavy the later rooms got, especially since the projectiles are tiny and attack paragraphing is nonexistend for most foes. I liked the missiles as a secondary attack a lot, instakill button in case of emergencies. Unfortunately all rooms look kind of same-y, so I found it very hard to remember certain rooms and figure out where to go.

I really liked the art! Awesome animations, and it all works together really well, nothing looks out of place. Music was a bop, good job on that, I have no complaints about sound effects either.

Really cool game overall, great work!

(+1)

Thanks, yeah you gotta go back to the first area after getting the shoes if you want to proceed.

The acceleration is a bit slow because I wanted it to feel like you're underwater. First I also put a variable jump height in the game but it didn't work well with the boots upgrade, I could have assigned the boots to a different button though. The enemies do show it when they're about to shoot projectiles (except the wall shooters) but it can be hard to see, for example, the pufferfish just opens its mouth.

Really wished I could have implemented a map system to make the game easier to navigate as it is quite big.

Thanks again!