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(+1)

Certainly unfinished, but a cool little start to a game. Could become an interesting game if you're ever able to revisit and build it out.

If you do, here's a few things that are in the prototype that you might want to address:

- I really don't like how the first press of a movement key would turn the player in that direction, and then subsequent presses in that direction would move them. Not sure if that is used in any other games, but I can't recall any I've played, and I think it would get pretty annoying in a full game.

- I noticed after reaching the innermost room of the castle-looking building, the intermediate room doesn't place the player correctly. When entering the intermediate room from the topmost room, the player is placed at the bottom of the intermediate room near the exit, instead of at the top near the room you just came from. Might just be a bug, but will be something to work out before you add a lot more rooms and then have to go back and fix them all.

I understand the struggle of motivation in these games. It takes a lot of hours and I found that when I was like 80% of the way through the project I had done most of the "fun" stuff and sort of was just ready for it to be over. I think trying to manage your expectations for the game, and be sure you don't over-scope. Most likely, the time it took someone to make your most favorite games isn't measured in weeks, it's measured in months or years. Sometimes you have to cut features and make tweaks along the way to make sure you can finish. Making a prototype project like this is certainly good practice, but if you think of this as a competition, you want to be able to make a finished(ish) game, even if that game isn't as fancy or broad as your original idea.

I made a puzzle game and had a lot of big ideas for extra puzzle aspects and wanted more levels, but those had to be left behind so I could get the game actually working. For me, I want to try to make sure I build more of the game horizontally before I try to go too vertical. Once the shell and main gameplay loop are in place, then you can start to fill it out with your remaining time.

Sorry if this is a little long-winded, I hope you'll be back for the next one and I'm sure if you work at it and can work out a well-scoped game, you can finish a game you can be proud of. Good luck!

(+1)

Very good observation about building horizontal before going vertical. That’s pretty much where I got myself. Thanks for the feedback.

I’m just trying to whip a workflow into shape. I got what I wanted out of the jam, I think.