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A jam submission

Stuck On YouView game page

Submitted by Wrecking Ball Games — 1 day, 16 hours before the deadline
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Play bad prototype

Stuck On You's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1212.0932.833
Accessibilty#1231.8462.500
Controls#1351.7232.333
Fun#1381.3541.833
Originality#1391.7232.333
Overall#1401.5832.143
Theme#1411.4772.000
Audio#1490.8621.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
Gridlock

Game Description
Terribly unfinished game about a mercenary and the new friend stuck to her body.

How does your game tie into the theme?
The idea behind this game is about a turn-based RPG with high difficulty and no experience progression but instead the everpresent choice to allow a parasite to consume your body more and more in exchange for immense power.

Source(s)
https://github.com/wreckingballgames/GodotWildJam67

Discord Username(s)
N/A

Participation Level (GWJ Only)
2

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Comments

Submitted(+1)

I hope you find the strength to realize your ideas. That's why I decided to make games. My friend and I haven't finished the game either, and we'll try to finish it.

I believe in you, dude!

Developer(+1)

Thank you! We’re all gonna make it. Just gotta embrace that attitude of making mistakes early and often.

Submitted(+1)

Finishing stuff is hard, good on you for submitting and taking what you've learned into the next! Even if there's not much to do now I still enjoyed getting a glimpse of the idea. Keep it up!

Developer(+1)

Thanks. I learned a lot from doing the work and seeking feedback, even in this woefully unfinished state. I think some important hurdles are being crossed.

Submitted(+1)

Certainly unfinished, but a cool little start to a game. Could become an interesting game if you're ever able to revisit and build it out.

If you do, here's a few things that are in the prototype that you might want to address:

- I really don't like how the first press of a movement key would turn the player in that direction, and then subsequent presses in that direction would move them. Not sure if that is used in any other games, but I can't recall any I've played, and I think it would get pretty annoying in a full game.

- I noticed after reaching the innermost room of the castle-looking building, the intermediate room doesn't place the player correctly. When entering the intermediate room from the topmost room, the player is placed at the bottom of the intermediate room near the exit, instead of at the top near the room you just came from. Might just be a bug, but will be something to work out before you add a lot more rooms and then have to go back and fix them all.

I understand the struggle of motivation in these games. It takes a lot of hours and I found that when I was like 80% of the way through the project I had done most of the "fun" stuff and sort of was just ready for it to be over. I think trying to manage your expectations for the game, and be sure you don't over-scope. Most likely, the time it took someone to make your most favorite games isn't measured in weeks, it's measured in months or years. Sometimes you have to cut features and make tweaks along the way to make sure you can finish. Making a prototype project like this is certainly good practice, but if you think of this as a competition, you want to be able to make a finished(ish) game, even if that game isn't as fancy or broad as your original idea.

I made a puzzle game and had a lot of big ideas for extra puzzle aspects and wanted more levels, but those had to be left behind so I could get the game actually working. For me, I want to try to make sure I build more of the game horizontally before I try to go too vertical. Once the shell and main gameplay loop are in place, then you can start to fill it out with your remaining time.

Sorry if this is a little long-winded, I hope you'll be back for the next one and I'm sure if you work at it and can work out a well-scoped game, you can finish a game you can be proud of. Good luck!

Developer(+1)

Very good observation about building horizontal before going vertical. That’s pretty much where I got myself. Thanks for the feedback.

I’m just trying to whip a workflow into shape. I got what I wanted out of the jam, I think.

Submitted(+1)

Looks way better then my first game! 

Developer

I appreciate it. I’ll make as many bad prototypes as it takes to dig up some gold!

Submitted(+1)

You know, for a self-proclaimed "bad prototype" I had a lot of fun with this. There wasn't anything for game play really, but it was oddly enjoyable to just walk around and see the parts of the level. Keep developing games! Great job.

Developer

I’m glad someone got something out of it, because I spent a stupid amount of time making the movement in a dumb way just to learn more about a couple of coding concepts. Thanks!