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Hello! Welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! This feedback is being written live on my stream.

So this didn't really feel like an RTS to me, because it wasn't really about strategy. It was about spamming as many units as I could at a time to send big waves at the enemy to eventually win, while also building more gathering bases to make my income as high as possible. Maybe with more units it'll change, but given the fact that I was pretty much spending currency as I earned it and couldn't build up my forces to prepare for a big attack I don't expect it to change too much.

I also found the font choice to be awful to read when it's smaller. It absolutely should be a far more readable font.

Other than these things, I did enjoy it. But it just needs some more stuff to make it feel more like an RTS. It may end up being that units that just do what they want won't work with the idea of an RTS.

(+1)

Thanks for your feedback and that you tried it out! Currently the game is an early alpha state. I am trying to gather as much feedback as possible and will address the issues found in the upcoming updates. The UI (font & size) will be improved in the next update. I am also planning to add more units, buildings, upgrades to improve the strategic depth. But that will take some time as it is rather time consuming to create those 3D models...