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Hey there! You'd have to make a Switch that turns on after you speak to a character, or give them a gift. So say you spoke to Priscilla, turn on the "Priscilla Spoken To" switch. Make it so if the switch is on, the player won't receive any more affection for speaking to them again for that day. Then when the day moves over to the next, turn that switch off.

Ah okay, thank you!