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Thanks a lot for the thorough review! I can't say much more besides that I completely agree with essentially everything you pointed! Including the panty shot haha.  I think we went a little ambitious especially since we didn't fully utilize the full 72 hours of the gamejam. 

The movement speed was also a little tricky. I do find it interesting to see everyone's opinion on the platforming difficulty vary. I think the first room was not too bad but the last room was particularly poorly executed with the ceiling being too low.  Initially I wanted to focus more on puzzle solving from the first person perspective rather than the third person tiny perspective, but we opted for something we could implement very quickly. 

I think ideally I would love for this to be a mainly puzzle game with an element of platforming sprinkled in.
The change in the detail level/depth unfortunately was simply a technical issue that we didn't have the time to resolve, it was my first time trying this effect and as someone who usually lets his fellow colleagues handle the rendering side of things I was admittedly not as well equipped to tackle it as I could've be.

I love that you found the 'stop dillydallying' message! I think in the end more easter eggs like that would've been a better usage of my limited time; of course hindsight is 20/20.|

Once more thank you so much for giving our gamejam game such a thorough playthrough!