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Definitely one of the most fun entries! I wasn't a big fan of the time system because there wasn't much point to do anything if you died and it was already late. I get that it was a part of the alarm clock puzzle though. Pretty much perfect controls and fun mechanics, though the battery didn't work perfectly because even if it ran out you only died after touching ground so you could still keep climbing or flying (that's how I got the key, I died immediately after obtaining it lol). At one point something happened and every new day started with the character being in the state where it's slowed down and consumes at lot of energy. The only way to stop that was destroying a dust ball, no idea what that was about. Nice art style and audio, not much to complain about. Cheers!

Yup, still got some bugs to iron out. I actually kept the not dying until you hit the ground just because it was fun to clutch a save if you can keep off the floor, but grabbing the key was def not intended 👀💦 Regardless, it'd be something better explored in a full release (as well as the clock, didn't have time to fully flesh it out like I'd want to). And thanks for playing!