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Things I liked:

- Despite the relative shortness of the game, I felt like there was a lot to it. Lots of NPCs with lots of dialogue, a decent-sized map, plenty of things to do--the worldbuilding was handled very well. Each NPC having their own personality was also very nice, and I love the dialogue with excessive contractions to really get the accent across, even if it was a bit hard to read xD.

- I really like the titles being added with each new achievement. It acts as a log of everything the player's done, reminding him of how far he's come from just being the necromancer's minion.

- Being able to sit down is a pretty small mechanic, but it really adds to the game. I'm too impatient to do so, but I can just imagine the player sitting down and having an introspection about his place in the world. There's also the one that zooms out to the village at large, which is pretty cool.

- I like the story. Despite the smallness of the game, just the concept of an evil henchman slowly warming up to the world he's tasked with ending just works well for me.

Things I didn't like:

- The pause screen didn't cause my mouse to reappear--a small bug, but noticeable.

- The mouse cursor didn't disappear at first--it's like it took a while. The first bits of the game were a little wonky because of that, but oh well.

- The game's got a lot of jank to it, which makes sense given the short timeframe, but it did mess me up, namely for the cat in the tree. At first, I walked up the tree (which I thought was...strange), and thought I was supposed to interact with the cat. Then, I tried cutting down the tree, but it didn't work. It's only after I floundered around for a while that I cut the tree down properly and was like "oh, this was the solution all along".

- There's not much in the way of SFX, which could've really helped with the immersion.

Regardless, good job!