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Yes

Maybe it is the ! in 

if (other.tag == "Player" & !this.collided)

You probably need to add RigidBody and a collider to the gameobject.

There already is one.

I made a copy of the Principle gameobject.

oh ok. Try to figure it out yourself, because I tried to help you many times. I have other things to do such as chores.

Ok. I will try.

Ok I figured it out.

Alright, good.