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Also, thank you for adding the suggestion on how to pass the green arrow section in the game page, I too got stuck there. It felt a bit like you found a quirk in your implementation of the arrows and then build a puzzle around, rather than an intentionally designed puzzle section. I recall an old adage about making the impossible leap at least 2x outside the players jump radius. Not that there’s jumping in this case, but the point is to make sure that any solutions that won’t work aren’t attractive. In this case, I tried dipping in and out of the green area but just not at the top, as well as slipping by the narrow green section without moving the block first because it seemed like I was really close.