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So, what I really liked:

- I thought the visuals were cool, I liked the pixelated aesthetic, and the characters had a cute design!

-The SFX gave great feedback to the player, I knew when I was using an ability and when an townsperson saw me.

-Cool mechanics, I really liked the Middle Mouse ability that takes you back to the last location you were at!

Feedback:

-Visuals, but this is because there isn't clear visual contrast for the walls you can walk through or walls you can dash through. From the get-go, I wasn't sure if I could use both of those abilities on any wall or not as well. Nice visuals, but maybe the player path could have a certain color tint, and for each ability any wall you can walk/dash through could have visual contrast compared to the overall environment.

-This might be due to the visuals, but for me the 3rd level felt hard since I couldn't tell what parts of the environment I could utilize. It felt busy

-I also thought the opening storybook implied that both light and dark beings were hostile, maybe it could add that the place the player is going to is only hostile against townspeople.


Also, I'd appreciate if y'all left feedback on our game "Rogue Shadows"

Thanks!