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I loved the animated portraits, I think it adds a lot compared to "standard" VNs. The turn-based combat was also interesting: something I haven't come across in RenPy games. The combat required a bunch more clicks that I would like though, and there wasn't too much for me to do other than click through many rounds of combat. Once I got the ability to boost morale for 2 mana, I used it whenever I could, and didn't see any reason not to? Maybe if there were 2 skills for 2 and 3 mana, I'd have a choice between doing the 2 mana skill or the 3 mana skill.

The combat animations felt a little jerky, maybe more frames there would be great.

I wandered around the labyrinth and fought the warden twice and lost both times :( 

Overall, the art is fantastic, and I love that there were audio bits for characters and such. 

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hi atlas fun,

Thanks for giving my game a try.  There are more skills that that cost 1 - 5 mana. The main strategy is around the rps bonuses that the player gets access to 20+ units to choose. From feedback I'm getting it seems not fun at the start but I'm not sure how to change that. It gives me food for thought. Boss I can do something about by switching out the party composition for larger player advantage. Thanks again so much for the suggestions and sharing your thoughts.