Thank you for your feedback. I appreciate it! :)
The learning startup time snags people at the moment. I am planning on a tutorial due to this feedback. I am hoping it helps out with getting started.
I feel that. This was the early endless mode as I ran out of time to get other enemy models ready. I was hoping to see if I could capture the feeling with what I had now. I have a timed survival mode for the next update so I am hoping that gets the survivor-like genre a bit more. I definitely feel my game is on the more loose end of the survivor-like genre as some core things from Vampire Survivors I wanted to replace in favor of other mechanics.
I have received the enemy comment a few times now, and am currently redesigning the enemies to make that easier to understand! I will take your collectible comment when designing the enemies :D. I am thinking I will embed to make it obvious they cannot be collected! Also going to add in a mini map and hope that helps with the behind the camera deaths.
That was a bug found! I am in the middle of patching that one up. The upgrade works, it's just that the resource was labeled all wrong.
The enemy upgrade was a concept I was planning around with and I am a fan of the Skull O'Manic powerup lol. I ran out of time, but when collected they added better power ups in the upgrade pool. I will make these more obvious when I design the cards. I am also hoping to add synergies for it as well!