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(+1)

Thank you so much for the feedback! Visuals certainly are the weakest point of this game. It was my first time doing pixel art, so I kinda just picked a palette in aseprite and ran with it. I'll be sure to pay more attention to that in future jams. Regarding the reset button: I don't even want to think about how to program that without remaking my entire codebase, though hold to repeat the undo button should've definitely been in the game from the start! The "but he journeyed to find" section was a consequence of reducing the area of the "vision" box, not a bug. It was intended for you to be able to push boxes into walls (every single collision outside of your vision is actually deactivated), but I could've been more careful with that, since it allows for softlocks to happen. Glad that you had fun though!