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(1 edit)

Still same. To recreate this problem, make a simple maze using default wall tiles. Now add a veeery tall decoration (like 80x1200) set it's scale to 4, Disable Culling, and play the game. When you'll walk through the maze always watch that tall decoration. It will disappear from time to time when you're too close to the wall that's between you and the decoration. I need an option to allow the decoration to be always drawn even if it's behind the wall