Virus detected and removed
NexaHex
Creator of
Recent community posts
Still same. To recreate this problem, make a simple maze using default wall tiles. Now add a veeery tall decoration (like 80x1200) set it's scale to 4, Disable Culling, and play the game. When you'll walk through the maze always watch that tall decoration. It will disappear from time to time when you're too close to the wall that's between you and the decoration. I need an option to allow the decoration to be always drawn even if it's behind the wall
Hi, I would like to report a visual bug. After loading a game save, lights on the floor seems to not look as smooth as after clicking the new game. I was testing many lught points beside eachother and the effect was amazing but only if you starting a new game, because if you gonna save a game, close it or going back to main menu, and then if you gonna load the game, smoothly blended lights are being separated from eachother in the edges of every single floor.
Anyway great and inpressive work, I'm gonna make few games using Easy FPS Editor
With every next minute I love it even more. You should make a paid pro version of it, where We got cursor.exe and config.exe. In config We would be able to set the particles color, weight of those particles, shape of the cursor (that would also change the shape of the space for particles). I found your cursor, but I was looking for a bit different physics based cursor. Like the arrow is hanging on the pivot point, so you can spin it, and if you stop arrow is going down. Similar to the swing without rotation limit. This is really amazing, tiny program, I cal easily say BREATHTAKING!