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(2 edits) (+2)

So much polish! And so many well-balanced thought-provoking tactical challenges:D

Thanks for hanging out in the stream. Unfortunately I play a bit deliberately so although we got really far in the first run so far, I still didn't manage to finish it in time and will have to wrap it up later on my own time :P (wish I could save the game just in case, but hopefully it won't up and disappear on me--I've left it running there at round 12...)

For the record, my run and feedback/questions etc is archived here at 02:11:44:


Edit: Tonight I did go back and had no problems continuing from where I left off, ended up finishing that run, a win! Good stuff, just increasingly powerful sentinels and it was interesting being able to take different ones out quickly each round then have to deal with whoever the survivors of that initial onslaught was. All the abilities were quite useful throughout, except for Stomp, which I used far less than the others. It came in handy a few times when I had no choice and had run out of everything else, but usually my tactic was to draw enemies out and kill them one or two at a time, so not much need for pushing foes backward. It might've been more useful overall if I had buffed it in any way along the journey, but I was using items to buff the other abilities, so I'm sure that made a difference, too! A different run could take a different approach...