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More spoilers

Thank you for confirming! If you'd be willing to tell me, what were some points of inspiration for you and why/how did you start making this game? I only ask because all of the 1% stuff, while some of them were some good taunts and gaffs, I really felt like there was a certain vibe for a few. I say that though I only hit 1%'s a couple of times, maybe 4-6? I should really have a better memory but I remember the ones I liked a bunch! or disliked! The one in particular I really liked was the one where it felt like they were breaking the forth wall? and it was just all a dream? I dont know why but I really liked it for grounding and comedic effect it had. idk thats prob just me. For some reason your NoEye-Soft fight gave me vibes of "There is no game" mixed with "Simulacrum"? I feel like thats a poor comparison, but still! Lastly, is there any chance you'd like to challenge some of us to win the game a certain way or are there certain, long term secretes to unlock by buying or unlocking certain gifts or items? I still have to get 48 and the blooding mirror but is there anything thats less obvious or not directly told or hinted at?

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The game is inspired by many roguelike and RPG genre games. To create it, I started from an old mockup that featured a photo in the background and a pixel art drawing in the foreground. Currently, the interactions are quite straightforward, but in the future, many "secret" interactions will be added ;)

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hope to see it some day! have a good day and thanks for letting me know!