More spoilers
Thank you for confirming! If you'd be willing to tell me, what were some points of inspiration for you and why/how did you start making this game? I only ask because all of the 1% stuff, while some of them were some good taunts and gaffs, I really felt like there was a certain vibe for a few. I say that though I only hit 1%'s a couple of times, maybe 4-6? I should really have a better memory but I remember the ones I liked a bunch! or disliked! The one in particular I really liked was the one where it felt like they were breaking the forth wall? and it was just all a dream? I dont know why but I really liked it for grounding and comedic effect it had. idk thats prob just me. For some reason your NoEye-Soft fight gave me vibes of "There is no game" mixed with "Simulacrum"? I feel like thats a poor comparison, but still! Lastly, is there any chance you'd like to challenge some of us to win the game a certain way or are there certain, long term secretes to unlock by buying or unlocking certain gifts or items? I still have to get 48 and the blooding mirror but is there anything thats less obvious or not directly told or hinted at?
The game is inspired by many roguelike and RPG genre games. To create it, I started from an old mockup that featured a photo in the background and a pixel art drawing in the foreground. Currently, the interactions are quite straightforward, but in the future, many "secret" interactions will be added ;)