I did make the player quite quickly without paying much attention to mobility issues. and indeed i found such a mobility problem. which I thought was fixed with a physic material that was set to frictionless. but I guess it didn't. The reason seems to be this one
Indeed it was a lot of work, to make the map alone, albeit I did model myself some set of models for the ship rooms that fitted like a lego between each other, something that thankfully sped up a little the creation of the final map. Although extra iterations of models and minor issues to fix were a toll to pay.
I wanted to add sound indications for oxygen as well as the breathing sound but I didn't find time for that.
A simple objective layout was thought as well as labels for the rooms and a map. but things went too fast, the map changed, and some things required more attention than others So I scrapped some half-done ideas. At some point, I even asked myself whether the computers made the cut. They did thank god.
Thank you! I highly appreciate your feedback!