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RayznGames

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A member registered Jan 26, 2022 · View creator page →

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Hey! You saved me some time Thank you so much for your work!! It's Lovely! 

Done!

Hey I tested it and it is interesting, looks like a clicker game with upgrade mechanics! I liked to see the lawnmower get extra spicy with every upgrade. I found a bug in the Auto mower upgrade where if you keep on clicking after getting to the max level it -1 from there on the max value. 

In the end, the art is there and the concept is a good ground. It can be furtherly expanded into something else! Good job!

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I rolled up onto my side And can't move anymore. I guess I'm not good at this game.  

I tried it several times. without being able to make it to the next section, (On me for being bad) Although I finally made it I to see some 3D assets and control the camera, it said something about a phone, but it sent me back to the menu. suddenly for no reason, I certainly do not know if is me thing, or a game thing. 

In general, i feel like this is a solid entry, and the twist in perspective you present is quite unusual!  And overall entertaining. i found it frustrating to deliver all the cards and the packages again and again to see if i could get to the next chapter.i guess you do not lose lives after all when colliding with something/. I liked the aesthetic as well, Pretty good!  Although i i was not able to get to the end. 

Thank you so much for your feedback, it was a hefty ride to tackle! The map is not that big tho, although it may feel like that and you will get lost due to the lack of Landmarks (which was not the plan but an accepted problem). I am already working on improving the entire game for the final version. I highly appreciate that you found the entry interesting. If you plan on completing it, the Storage device is in the first big room. and you need to bring it to the AI to trigger the final sequence.  Not much more. I am glad you had fun playing it! Thanks again!

Thank you so much for saving the spider! Thank you  I worked all the rooms, textures, materials, and objects in the game. I knew that if I wanted to do something like this, I needed to convey the situation through the environment, but I could not spend all the time on the environment so reusability and creative use of the already-done assets was key. And I think it paid off quite nicely. (Although a little extra variety would have lifted it)
It is noted that objectives are key to not getting the player lost, and I did think of it but didn't find a way to do it as I wanted.
The oxygen is known to be the worst issue, but it has already been resolved.
The sound system was not completely well balanced, but I have improved it since. It is due to a bad balancing of the audio sources min distance, overall volume, and the 3D settings. Unity's 3D sound system is a little wonky to fine-tune for me.
SD is in the first room. don't worry about not finishing it. It is hard to find. bringing it to the AI only triggers a final sequence of events that evoke you to escape. the ship with the final cinematic and credits roll.  
Thank you so much for your feedback, it will help future people, to enjoy this game better!
I highly appreciate that you found this interesting, it's my first Jam entry! :D

Thank you so much for your feedback, I have to apologise for not properly handling the life oxygen support part, as it depletes fast, and the storage device, for only leaving one, to retrieve.  That's on me, it would have been more helpful to place 3 or 4 of them in different rooms so it could be easier to encounter without depleting your oxygen.  It was thought that when you restarted you would rather focus on finding that something. and then you would "know" how to complete it even in that run. When she gets to the teleport there is a cabin with an offline Unit, i thought it would hint to the players to turn on something aboard the ship maybe I should have hinted "Electricity Offline" so it would be clearer what is supposed to be done. It's my first ever jam entry so I'm happy with how it came out. 

I highly appreciate your feedback as it will help improve the game so people in the future will have a better experience! Thank you!

Done!

I loved this puzzle game! I think it is unique to play with both level designs to get the result, with the rotation mechanic. I felt myself enjoying it! I think you pulled off a pretty nice game with a well-polished look, and as I said the mechanic fits the glove, it feels entertaining yet not too frustrating. I love the eureka! moments you go through to complete the levels And will surely try the extra levels when I have extra spare time!  Really good one!

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I loved the visual art style mixing the portal puzzle elements with the mirror's edge visual vibe style, of brightness and white politenes. I enjoyed the entry since the beginning, as a big fan of Portal and Mirror Edge. (The first one) it fits like a glove in the atmosphere. you've created. Well-designed puzzles, although a bit tricky to wrap your head around at the beginning, I liked the difficulty curve, which is extremely important in a puzzle game. Overall well done!  Lumen makes this game look stunning! It does in all games. Worked fine for me. with default settings.

I could not get the last box at the last puzzle. I'm probably attempting it wrong i guess, but the bird in the internet and the big arrow didn't help me much!! :) Good game!

Done!

I can't say much else, perfectly consolidated. You made a story from start to finish that intrigues the player!  Good plot, a good ending, good visuals, and a good game overall!   The end sequence image I would like it to be a little longer tho, i couldn't read the entire message. Well done!  :)

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I liked the setting of the game, the simplicity yet the details of random people laughing, and creeyingly talking about being walls?  - I loved it!  The character model looks cool, and i know how tuff can it be to make a good character model! Everything is clear since the beginning so good on you! , I am a fan of puzzle games and I think it is pretty enjoyable I didnt knew wether the sanity thing could kill me or end my game. but it didn't. And i hoped it would. Either way! Well done! 

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I liked the clicker nature of slow computers trying to load! I had them! I hoped we could stack up the 30-second auto click rate, Because now if I buy 2 or multiple consecutive auto clicks it only runs once, so I'm losing my loading rate. Either way! pretty interesting entry! I would simply add more upgrades and QuickTime events. Good job!

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I hate these wasps! in the good sense. I have been incredibly close to finishing it, but the wasps become too fast at some point for me. And i can't seem to escape them.  I liked i,t quite a nice platforming butterfly catcher , game! Straight to the task and works! 

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Thank you! It was intended to spook you at first ;) (But then you adore her, she's lovely)  
Yes, the fact that overfilling your oxygen is the greatest feature of the game yet is not a feature, makes me concerned. Although I did know about it, and forgot to fix it, I think it turned out better than expected with how refilled you can feel!
Nah to be honest i should have paid more attention to the life support system. and brought it back to its original intended design, my bad. 
Yes the Storage device was intended to be more easily found. I should have placed a few more around. something I did in the next day's fix.

Thank you. I did spend a little time trying to get the atmosphere right. and I did enjoy a LOT doing it. although it was a stressful joy, I think it paid off as my first-ever jam entry!  
I thank you a lot for the feedback you provided! I appreciate it!

I did make the player quite quickly without paying much attention to mobility issues. and indeed i found such a mobility problem. which I thought was fixed with a physic material that was set to frictionless. but I guess it didn't. The reason seems to be this one

The averages are maximised

The friction and the bouncines are set to zero but the combination turns always to the maximum friction and bouncines posible of the other objects without physical material.
 Thank you for pointing out the problem I didn't realise.

Indeed it was a lot of work, to make the map alone, albeit I did model myself some set of models for the ship rooms that fitted like a lego between each other, something that thankfully sped up a little the creation of the final map.  Although extra iterations of models and minor issues to fix were a toll to pay.
I wanted to add sound indications for oxygen as well as the breathing sound but I didn't find time for that.
A simple objective layout was thought as well as labels for the rooms and a map. but things went too fast, the map changed, and some things required more attention than others  So I scrapped some half-done ideas.  At some point, I even asked myself whether the computers made the cut.  They did thank god.
Thank you! I highly appreciate your feedback! 

Yep, the lack of oxygen is the true killer of this game. and that's on me for modifying the depletion to test various things of the death sequence but never touching it again to leave it as it was intended.  My apologies!
The room labellings and the map were on the schedule, but unfortunately,  I never got to implement them due to changes in the layout middle stage and lack of planning time. I am eventually adding this to the Final game. as well as the objectives that are a much-needed addition. I am glad you think it is cool!  Thank you for your feedback. it means a lot to me!

Thank you for this beautiful image! You found the secret xD

The exploration is indeed being harmed by the oxygen feature. it wasn't supposed to be this way, because I sped up the depletion to test various things. And never touched it again. and that's on me.  I'm glad you found the computers Interesting. as is an in-dev feature that is yet to be fully exploited in the game. I simply used them to sprinkle some badly done information and see if they worked as intended and for the end Sequence. I will make sure there is a way to know better the target objectives as its clear that no one will know.  The spider is supposed to follow you and target you anywhere on the ship. but to keep a distance from you. so maybe she never got as close to showing off.  Thank you so much for your feedback it is greatly appreciated.!

Thank you, it was the intended pun to see you jump scared by the spider. That was a thing. I knew it was dark once my brother tested it in an HDR monitor. But I couldn't account for the brightness that day.  Thank you so much for your feedback I greatly appreciate it

I'm glad that you played it for a while. and explored even the unintended features of the game, Thanks! I modelled the entire thing myself, trying to avoid creating a ton of unique time-consuming models and texturing them, so I sought to create basic and re-usable models I could sort of need for the ship and reused them as much as I could. Similar thing with the interconnecting rooms.  So I am sort of proud of the entire outcome of the map. although the blatant labyrinthic nature of it brings the thing down a little I knew you could fall, I didn't fix it because I forgot, but it's currently fixed. :) I appreciate a lot your feedback. Thank you!

I am with you man how can this even exist?  The atmosphere is there, but the polish is crude! (Just joking)

Nah you're right, I didn't properly handle the oxygen part on my end, and, I even knew about this problematic interactable door, that led to the fall off the map but i sort of forgot in the late-night last-day fixing. I apologise for such an experience and want to let you know that i am working on making this a fully-fledged game. In which I have already solved many of these issues! I appreciate a lot your feedback as a first-time Jammer!  Thank you!

I knew the oxygen part could be problematic in the game. but yet I wanted to add a little tension, initially, it was thought to run out after 5 minutes, which would give you more than enough time to even complete the game without needing any extra oxygen. I ended up shortening it for testing of death animation, etc, but, I didn't change it back the last day.  
I had plans to add room labelling and a room floor map with colours at the start but since the map design changed during development  it was not fit.  It's my first ever Jam so Thank you,  your feedback means a lot! 

Thanks for the feedback It's my first try and it's greatly appreciated! 

Done!

The fact that there's only one tree... And so many things to create! Lovely I did enjoy myself playing this, I'm a massive fan of survival games. I found quite nice the twisted plot of the bugs and the entire work ordeal that feels like a massive chore, intentionally I guess, it's nice that every day passed gets more complicated with more complicated "bugs". quite a nice analogy.  I would have gone a little further with that idea and made intentional animation bugs texture errors or anything like that to the animals that come after you so it feels more hilarious. 

I have been able to build a cabin, the bow, and many other items,  Although the cabin didn't last longer due to the massive amounts of bugs later that night! I as well found a way to exploit wood, by saving and loading  And a sweet spot to keep food by crafting one item that takes meat+2 coins.  and water going easy. by staying near the ponds. when attacked many "bugs" bug out and start running in circles which can help you get past the first nights while drinking and eating..;)  Nice one!

Done! 

Only about chopping! I liked the twisted nature of this salad-making game. interesting concept with some action-packed design. I was not able to buy any of the black market equipment I needed. like the PistolChopper for the first encounter, so I was on my own with my knife,  Felt tense  Quite interesting and fun!

I un-thankfully am not the best SaladMaker, so I miserably failed to many of my customers' dismay!  But I at least,  gave them a chopped-down tomato to their joy.  :)

Done!

A well-rounded story game you have made! I enjoyed the story a great deal.  It feels unnerving. I love the unexpected twists it takes. With the creature. And the little choices you can make. Good One! 

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A funny short and enjoyable experience! How all the unexpected can be expected in this game is just fantastic! It made me chuckle multiple times! In just a short period is great!  I loved the sound you gave to the bots and the satire on it.  As I said a really enjoyable piece with a well-rounded design, Really original. And Sealed! Congrats!!

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To be honest, it is one of the most interesting games I've played! It is absolutely out of the ordinary and I love it! I liked the slow increase in wave cleaning difficulty mostly that last one.. was tough buddy I got so close and when I finally hit help it changed the note on the first wave and finished, I saw how miserable I was.  Either way a really fun entry, although a little bit uneasy on the ears at some point.  But that was the game so no complaints on that.  What comes after and the ending is just such a nice and neat way of showing how a well-designed simple thing can be so complex.  And so useful at the same time. Amazing work!

Done!