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this game has such a neat aesthetic, i love it! the atmosphere is suffocating, with a relatively harsh vignette that encroaches upon the muted colors used in the game's environment and character, creating this really cool vibe to it! the world makes you feel really small with the overlooking sculpts that just exist in the space, unaware and uncaring of your existence, its very nice! the highlight in visuals department is definitely the gravity representation, it goes CRAZY! i like how it looks when you're deep inside of the gravity layer with multiple different ones layered on top of each other creating the visual noise and dissonance that is both unnerving and satisfying to look at. really nice job on the presentation!

i also like how simple the game is, really allows you to just focus and take in the atmosphere. though i think that the game has a difficulty curve issue (or maybe its just a skill on my part xd). the game features 8 levels, 7 of which are short and simple, while the 8th one is this long gauntlet of tasks with no checkpoints. the game in my opinion doesn't really prepare the player for this point which leads into a spike in difficulty (i know i died a couple times near the end due to some of the precise jumps that are needed to cross some of the gravity gaps). its not too hard though, but its still pretty sudden and could frustrate some people.

regardless, this game was still fun and i enjoyed taking in the ambience of the game and looking at the striking visuals a lot, great work!

(+1)

thanks, if i have learned anything from this game making a nearly impossible level really frustrates the player