HI CHRIS
thanks for the feedback :)
After the game jam is done, I might go in and add the things you've mentioned. I like the idea of attack previews and I'll probably find a way to add those in. The hero is meant to move somewhat like a player, looking for empty squares and moving when it can but occasionally messing up, though some playtesting and valuable feedback (like yours :D ) are good for balancing it out a bit. I'm very glad you brought up the inconsistency of the sword and the hero's attack style, might give him a bow or a "nerf weapon" after jam done :))