Things I liked:
- The visual aesthetic is very nice, as well as the general game concept. Gotta love playing the villain.
- There's a lot of small details here that I liked. I don't know what a "hoojamaflip" is, but it's very comedic.
- Good music.
Things I didn't like:
- No attack previews :(. I think that would help a lot.
- I'm not really sure how the player AI works, so it's hard for me to figure out exactly how to trap it. That's especially true with the above, since figuring out how the different attacks mesh together is more difficult without having a clear idea of what each attack does.
- Because I'm limited by "boss health", I first thought that the player had to get close to me to attack, especially considering the player's sword. I was apparently incorrect.
Regardless, good job!