Game Scene Update:
I don't want to reveal a whole lot in the Game Scene. All I'm gonna say is that in the third round there's "something" I added into the mix to make the final battle scarier.
Weapons Update:
Do you guys remember when I announced the tranquilizer gun? Well i nerfed it a bit. Basically if you shot the Opponent with the tranquilizer, then that would mean every time he shoots a blank at you, he would get 1 HP taken away. Now it still does that, but now its limited to three turns. So every action the Opponent does, will reduce the turn count and if it hits zero he's not poisoned anymore. This was done to make the tranquilizer less annoying when the Opponent shot you.
Art Update:
The Opponent has two Sprites now :3
Yeah that's it... I'll talk about why I did that when the beta battle test releases.
Conclusion on the Date of Release:
I wanted to see if I could release the beta earlier than March 22, but it looks like I'll be releasing it on that day. Also when the beta comes out, I'll officially put Finished 10%. I remember I was hyped that I got 28 views on my first post, and now as of creating this, it's 487. I'm really happy a lot of people saw my post (even if it may contain viewers coming back which gives an inaccurate number.) Thank you all for reading these post throughout the days. Heck, even if you're someone who just stumbled across this on the Itch.io Devlogs, thank you. I cant wait for March 22.