Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The first time I realized I could push the balls was such a cool moment, I think that's the first time I've seen a dynamic prop in one of these lidar games. You could definitely expand on that idea of things that are simple to understand normally but difficult when all you have are snapshots through time. It was like a demonstration of Heisenberg's uncertainty principle, I could either tell exactly where the ball was or where it was going, but not both at the same time. I liked the reveal of the things outside the play area, too

Thank you! I spent most of my time on the visualization particles, the final design was actually surprisingly simple. I wasn't sure if I'd make a fuller game with it but your encouragement really helps!