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(+1)

The controls are VERY unconventional but it works well. It's not my type of game so I won't judge the gameplay, but the art and ambience are well crafted. I think you forgot to loop the music (if you used Godot, it's in the music's import settings). Also I managed to get into a state where I could only move while aiming, check your logic. Also the cone of vision goes over the HUD, check the order of your nodes.

Thanks for the feedback. It's Unity actually, and yes I didn't click the loop check box sadly.