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Nice work. I have to say, I was tricked into setting my expectations low when the game started and the camera didn't rotate. However, this limited view made the hunting for aberrations difficult -- and forced me to use the spacial audio to listen for them. Good job with that. I had fun trying to hear them out and find them. Also really enjoyed they way you moved objects/scenery that are far away into the view-- really nice curvature effect to the world.