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I love the idea. At first, I was very much not sold on the idea of a platformer without a jumping as that is what the game most reminds me of. But the combination of platforming and puzzle gameplay makes this game really shine. I love the overall aesthetic too, its quite charming. For the specific feedback, I think you actually nailed it with the tutorial. I found it very easy to follow and it taught the mechanics well over time. If there was any improvement to make, I would say it would be to add more of an indicator to talk to the professor guy in further levels as I was confused at one point because I forgot to talk to him. That's mostly on me but might be better to beat people over the head with it. Really fantastic game on the whole!

Well, we only put the conductor in the first three levels as those are the levels where players need to learn the mechanics - if you didn't have trouble learning the mechanics you don't need to talk to him, lol