Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

That's a great advice, and to be honest I have the same approach on how I try to code things- keep most aspects modular and interchangeable, so instead of rewriting whole blocks of code to see the change, all I need to change is a variable or two. Furthermore, I think that the way Godot engine works, it almost forces you- or at the very least guides you- to working this way =)