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Gaudvinas

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A member registered Aug 23, 2018 · View creator page →

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Hello fellow gamers!

I’m still very new to the whole game dev affair, and this is only my second project- first one being mostly modifying a tutorial I found online-, so I would really appreciate if you checked out this small tower defence game I made:

Don’t Touch My Heart TD

Oh yeah, I’m new to drawing as well, so don’t go too hard on the visuals please :)

Some info: I kept the project small not to get overwhelmed, so low variety in tower/enemy types is intentional. I also didn’t include the ability to upgrade towers on purpose, as balancing even the small number of basic towers and enemies was a task and then some!

What I’m interested in: -Did you encounter any bugs? I spend a lot of time testing my game, and I think it’s pretty bug free, but fresh eyes might see things that I wasn’t looking at. -Does the game feel balanced? I think that there is a bit of a difficulty spike from level 2 to 3, but at least to me it still seemed pretty fair. -Was the level layout any good? I don’t play tower defence type games much, and mostly chose to make this type of game because it seemed like it would be a pretty good learning experience (coding etc.)

Thank you very much for any and all feedback and I hope you manage to have a good time playing the game :)

That's a great advice, and to be honest I have the same approach on how I try to code things- keep most aspects modular and interchangeable, so instead of rewriting whole blocks of code to see the change, all I need to change is a variable or two. Furthermore, I think that the way Godot engine works, it almost forces you- or at the very least guides you- to working this way =)

Hello good Sir, and thank you very much for checking out this little project and leaving your feedback. I will update the game page with a bit more information- probably on the weekend, when I have a bit more time.

You are 100% correct, this was my first time making a game. I have seen quite a few videos from indie gamedevs on YouTube on how to make games, but with no experience in coding it all seemed a bit intimidating, so I chose to make something pretty simple to start with.

And you are correct once again, all the assets are 3rd party made, all I did was finish a tutorial and start editing parts I didn't particularly like and adding small pieces here and there to make the game seem more dynamic. I purposefully limited the scope of the game, only using very basic code that I actually understood and avoiding more complex elements- I didn't want to blindly copy code that I didn't fully understand, even if it would make the game look and play nicer, as I wouldn't really learn anything from it.

And you are correct about the background as well- that's 3 out of 3!- it's just a small image looping in all directions. And it's a very nice suggestion to use objects to form a more dynamic background instead of a static wallpaper, I will definitely try it out sometime!

Once again, thank you very much for your feedback and suggestions. Fijne dag!

Thank you very much for checking out my little game and for you feedback!

I agree with you completely on repetitiveness and lack of enemies/powerups. I was a little bit intimidated with the whole coding process after watching some tutorial videos, as my own coding abilities are at beginner level at best- my only formal training being Pascal back in high school, but that was more than 2 decades ago.  I decided to start with something really small and simple that I thought I could actually pull off without getting too confused or burned out, and then just make more small projects incorporating more and more different and more complex aspects to learn just few things at the time. But it's starting to sound like an excuse, so I'll leave it at that. If I do make another top down shooter like this one, I think I would go with different stages instead of waves though, as that would allow me not only to make more diverse enemies, but add different backgrounds and themes altogether. Nevertheless, your observation is right on the money, the game does get repetitive and boring quickly.

On your second point, that actually never occurred to me. I know a lot of people have difficulty playing VR games- especially the ones involving fast running or falling from great hights- and some people get affected by camera motion blurs really badly. My girlfriend for example physically can't play Okami as more than 10 minutes of blurry camera gives her migraines. I never thought similar effect could happen from 2D games, and I will definitely keep that in mind moving forward!

Once again, thank you very much for taking time to try out my game and for all these suggestions how I can improve!

Hello everyone!

After many many years of simply playing games, I finally decided to see how it feels on the other side of the aisles and try out game developing. I'm still very new to this, so I started with the excellent KidsCanCode tutorial, and after many many hours of why doesn't it work!? I finally got something that works and feels more than just a tutorial.

If you have a few minutes to try it out and maybe leave some feedback, I would appreciate it a lot. Thank you!