Hi! Thank you for playing my game.
About the name, I never intended The Forest to be the title, but I've been struggling to come up with a different one. I'm going to change it later on when I get a better idea, and "The Forest" is most likely just going to be the name of the first chapter.
About the main character, he has his own personality and thoughts. While he does think it's weird Lysander knows their names (and there's a reason for this, it will be explained later on), and questions many things during the game that he feels are off, he never speaks out because he's worried he's going to upset and scare Mallory. He doesn't get any chance to speak to Lysander without her present, and he definitely doesn't want to leave her alone in a stranger's house, so he just drops it and tries to stay calm and rational, thinking they were going to leave first thing in the morning the following day anyways. Lysander was very polite and welcoming, and he thought if anything happened during the night he would have woken up for sure (which he did, just not as fast as he needed to) but ultimately he felt like he had no reason to suspect Lysander specifically after how nice he was to them. Even though he felt worried and knew something was off, he tried to stay positive and didn't think one of them would just die during the night like that. That's his choice and his personality as Lyam, the main character in the game; the player has every right to suspect Lysander and not trust him, but Lyam decided to. I played many games, and sometimes, the main characters' actions, thoughts, and personalities don't align with mine. I think that's unavoidable in a 3rd person game. If I wanted the player to be the main character, I would have structured the whole game differently and maybe let them pick the character's name and looks, but in the end this is Lyam and Mallory's story, and Lyam was definitely naive, and that's on him.
About the "ending," there's a specific reason why Lysander picked Mallory over Lyam, and it's hinted at towards the end of the demo. The game and its story are far from finished. This was just a "prologue" to the whole story, and the Hansel and Gretel scenario you thought the game was all about was just its beginning. The rest of the story has very little to do with it, and the main focus will be uncovering Lysander and Syryus' pasts and their true nature. I'm sorry you weren't surprised by Lysander not being evil in the past, but it wasn't meant to surprise the player. Syryus' speech at the end was meant to introduce the concept that the relationship between him and Lysander is not the simple and straightforward master-servant relationship it seems to be.
I'm sorry this isn't the horror game you were hoping for, but it's still far from done. If you still have suggestions and advice to make the game more interesting I would love to hear about it and I'll keep them in mind as I continue working on it, as long as they don't go against the backstory of the characters that the players don't know much about yet. Let me know how I can contact you to discuss your ideas!
Thank you for your time and feedback, I appreciate it.