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Will see if I do later. I kinda wasn't planning to play anymore entries but I saw there were other people who have been active around here that I didn't check out, and I appreciate you coming back for it.

Also, I really don't like how itchio makes the "jam judge" thing looks more serious than it actually is, because in reality I'm just a guy that's active on the discord server that asked to be able to rate lol, so don't worry, my judgement isn't any more important than the judgement of anyone else x)

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hmmmmm not because of that tbh, but because I saw you rate other games seriously too, so I wonder if we can have your thought for a bit as well... I'm trying to continue developing the game so I really welcome criticisms or feedbacks. Thanks for letting me know your situation though.

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yoi, so I just played it, and well, there's not really much to comment tbh, since this is kind of just a test course at the moment, wich was what I was expecting judging from the cover image tbh (no offense tho)

I can see how a space skiing game could be fun tho, so I guess I'll just give some mirabolant ideas that came to my mind.

First of all tho, you'll really want to overhaul what I assume is a combat system attempt, because for now it's really rought. I assume that what you do by clicking the mouse is some sort of attack, so if that's the case, the animation is way too long. You want your player inputs to feel precise and responsive, so first thing to do will be to get rid of the massive start lag it haves (You can have moves that comes with a delay to feel good, but they're very tricky to get right, and it was not the case here). If you wanna keep the snowboarding-y feeling slippery controls (wich I do like) you'll also have to re-design the enemies to something more proper to it, since the ones you have now can barely hit the player with anything, and the player also can barely hit them as well. If you're going for speed platforming I'd advise to either make very big enemies, or enemies that doesn't move a lot, or you could add a lock-on system, that'd help too. You will also really want to add a lot more of feedback for getting hit or hitting something, I didn't notice when I took damage once, and I certainly had absolutely no clue if I was hitting the enemies or not.

But either way, the way the player is controlled here feels like something that'd be best if designed with mainly platforming in mind, not a huge lot of combat. When I think on controlling a character with a snowboard, I can only think on Sonic's city escape tbh lol, running downhills on high speed while evading obstacles and enemy attacks. That said, this is just what I personally think this game could become, but it's not my game, so you do as you please.

I do like the aesthetics, just felt like the enemy models were kinda out of place tho, they do look way more generic and placeholder-ly than everything else, so I assume that's what they are anyway x)

I guess that's it really. this is more of a speculative comment than anything because, as I said, there's not much of an actual game here yet.

I did record a video, but nothing happens on it, aside from bugs other people already commented about, so not sure if it makes a difference or not tbh

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Thankyou Piellow, I will work on the areas needed to improve. I appreciate your opinions a lot, and right now we are trying to figure out a proper combat system.