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A jam submission

Metroid VaniaView game page

Submitted by marckes04, VerdenXXI
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Metroid Vania's itch.io page

Results

CriteriaRankScore*Raw Score
Sensory#791.9171.917
Execution#821.8331.833
Enjoyment#831.7501.750
Overall#831.7081.708
Metroidvania#891.3331.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Alex, Coogen, Coops, Jelutite, Leon, marckes, Stella, Sunny, Tarzan, Tracey, VerdenXXI , Wiloux, Zaka

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Comments

Submitted(+1)

Cool concept, but I think a few more animations goes along way! UI design too, for something always on the screen you really don't want to overlook it! Congrats on submitting something, development troubles suck, good job pushing through :D

Developer

ty so much, UI def on the way of future development

Submitted (1 edit) (+1)

Really liked the character design, and the concept of a 'skateboarding' protagonist could lead to a lot of cool movement design and stage layouts. Maybe the character could get a drift that lets them be 'closer' to the ground, getting under low gaps, or to keep speed while going around corners. Maybe they could have a 'drill' or 'tornado'-like attack, where they spin their board like a rotor blade and hit enemies with it. Maybe this could instead be used as a 'glide'. However, as it is, there isn't really a lot of direction given to the player. I also noticed that the music doesn't seem to loop, at least in my experience, which I think an audiosource can be set to do. The trippy visuals are neat though!

Submitted(+2)

Wasn't sure what to do.... Fell infinitely into the void. Cool concept though.

Submitted (1 edit) (+1)

Character controller is snappy and it feels great to move and jump around! Even though the environment is clearly unfinished, I like how whimsical it all looks. Feels like I’m surfing in a dream. Also, the player model looks fantastic and I think its author was doing a great job.

Apart from all that, there’s not much else to comment on. I got to the gold-colored platform and I believe that was the end of the game. I understand your team experienced lots of difficulties during development and it’s good that you at least managed to submit an early prototype. It’s a very decent base to build upon, so I’m looking forward to how you can expand on this!

Submitted

I like the design of surfing in the space-like surreal realm of floating platforms. It has a great potential. :)

It would be nice to have some respawning mechanism after falling into what seems like the abyss instead of eternally falling through the infinite emptiness.

The player control is very smooth. :)

Developer(+1)

thankyou, I appreciate that. we had a hard time getting the team together and it was a fight in hell. I played your game too, and I genuinely think your team has master the execution of 2d platforms. Thankyou for commenting.

Submitted

Thank you! Though I am a "team" of one person. :)

Jam Judge (4 edits) (+2)

[Redacted]

Developer (1 edit) (+1)

well, you should playing it. being a judge should be fair. at least I learn from my mistakes and play their games afterwards, simply didn't expect anyone will response to my messages. I think banning me from commenting is enough, you should try this game out though, as it was a collective effort from many. I'm just 1 of the 15, I look forward to your opinions.

Jam Judge

Will see if I do later. I kinda wasn't planning to play anymore entries but I saw there were other people who have been active around here that I didn't check out, and I appreciate you coming back for it.

Also, I really don't like how itchio makes the "jam judge" thing looks more serious than it actually is, because in reality I'm just a guy that's active on the discord server that asked to be able to rate lol, so don't worry, my judgement isn't any more important than the judgement of anyone else x)

Developer(+1)

hmmmmm not because of that tbh, but because I saw you rate other games seriously too, so I wonder if we can have your thought for a bit as well... I'm trying to continue developing the game so I really welcome criticisms or feedbacks. Thanks for letting me know your situation though.

Jam Judge (1 edit) (+1)

yoi, so I just played it, and well, there's not really much to comment tbh, since this is kind of just a test course at the moment, wich was what I was expecting judging from the cover image tbh (no offense tho)

I can see how a space skiing game could be fun tho, so I guess I'll just give some mirabolant ideas that came to my mind.

First of all tho, you'll really want to overhaul what I assume is a combat system attempt, because for now it's really rought. I assume that what you do by clicking the mouse is some sort of attack, so if that's the case, the animation is way too long. You want your player inputs to feel precise and responsive, so first thing to do will be to get rid of the massive start lag it haves (You can have moves that comes with a delay to feel good, but they're very tricky to get right, and it was not the case here). If you wanna keep the snowboarding-y feeling slippery controls (wich I do like) you'll also have to re-design the enemies to something more proper to it, since the ones you have now can barely hit the player with anything, and the player also can barely hit them as well. If you're going for speed platforming I'd advise to either make very big enemies, or enemies that doesn't move a lot, or you could add a lock-on system, that'd help too. You will also really want to add a lot more of feedback for getting hit or hitting something, I didn't notice when I took damage once, and I certainly had absolutely no clue if I was hitting the enemies or not.

But either way, the way the player is controlled here feels like something that'd be best if designed with mainly platforming in mind, not a huge lot of combat. When I think on controlling a character with a snowboard, I can only think on Sonic's city escape tbh lol, running downhills on high speed while evading obstacles and enemy attacks. That said, this is just what I personally think this game could become, but it's not my game, so you do as you please.

I do like the aesthetics, just felt like the enemy models were kinda out of place tho, they do look way more generic and placeholder-ly than everything else, so I assume that's what they are anyway x)

I guess that's it really. this is more of a speculative comment than anything because, as I said, there's not much of an actual game here yet.

I did record a video, but nothing happens on it, aside from bugs other people already commented about, so not sure if it makes a difference or not tbh

Developer(+1)

Thankyou Piellow, I will work on the areas needed to improve. I appreciate your opinions a lot, and right now we are trying to figure out a proper combat system.

Submitted (1 edit)

Not really sure what to do with this or what the objective was but I enjoyed the sound design! I don't play 3D games so I found the controls a bit difficult but I think it has potential with an interesting idea!

Developer

Yes, you are entirely right about it, it was really our bad of running out of time putting the game together, but thankyou for thinking this game has more potential ahead.

Submitted(+6)

Hello,

Please, don't spam. It is not beneficial for you. And people eventually realize. You will project bad image from yourself and your team. I suggest you keep it serious, respect others' work and time, and they will get interest in yours.

I didn't find how to contact you privately so I had to post this publicly.

Cheers

Developer (2 edits)

alright, thankyou man. I am simply surprised by getting replies from my comment, which I thought the game dev community was always dead and unresponsive that I gave up commenting seriously. I have decided to play your game, so feel free to look into my serious comment now. can't post on your page, but here it is: too difficult for beginner to figure out on rocks and height difference level. It locked me from the rest levels. The opening is pretty good. That's all I have to say.

Submitted

Like where you guys were going with the character design on this. There's a fascinating concept of fighting on a snowboard here.

I was really unclear where to go or what my objective was.

Developer

Thankyou Ember, I bet our character artist and animator  will be glad hearing this.