Thank you for the in depth feedback! Your critiques are all totally spot on and I agree with all of the above. I think I need to overhaul the enemy and level design completely to be more cohesive with the movement and not feel like an afterthought. I had originally planned to start the game with no weapon and only 1 jump unlocked, and have a proper metroidvania level progression with each new movement tech in mind.... but that was sadly neglected and I ran out of time. I'll definitely take that critique to the top of the priority list for the super jam!
I really appreciate the screen recording that will help a lot in my revamp phase. Thanks for playing!