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(1 edit) (+1)

man i suck at controlling my anxiety xd.

wow, this was really polished and well-crafted! you really nailed creating an unsettling atmosphere that compliments our unreliable narrator/main character's struggles, its very nice! the cutscenes are so well animated, the slow nature of all the movements creates a nice level of anxiety to each motion! the choice of portraying the environment through selective pieces of objects and people in the room really works out well here! it both functions as a way to composite scenes in both an easy to understand way (which helps maintain the flow/pace of the story) and allowed you to create some really nice narrative transitions as well (notably after you look at the fridge and when you go through the product shelf), really great stuff! there's just a lot of really good visual ideas and direction here, from the use of post processing to shift the tone, the flickering moments, and even the change in UI bubbles, all of it culminates together to create an engaging and immersive story!

im not sure if it was a skill issue here on my part, but the anxiety minigame was pretty hard for me xd. kind of reminds of Tiny Wings, an old mobile game, though the hills/slopes are smaller here making the window for successfully sloping down pretty tight. though gravity feels lighter than that game, so it takes less time to gain height, but still took me a couple of tries before i can get it, glad i did though because the conclusion was worth it! also one last nitpick, very minor, i read the vibe of the main character as someone who feels a little delirious and loopy, which shows in a lot of the cutscenes where their head and body motions are slow, but the head bob while walking was pretty fast and rapid which made the vibe feel more fidgety instead, which is a slight difference but noticeable (an example of this is in the top right gif where you're collecting the milk). slower head bobs may have matched the character's mental state a bit more, but this is just an opinion and small nitpick, the overall vibe is still excellently captured in the of the game!

this was an incredibly told and directed story! i can feel the amount of thought and effort that came to creating this, great work!

(+1)

Hi, thank you so much for your detailed feedback <3

I'm glad you liked the overall atmosphere and that you catched even the little details. About the head bob, it's directly generated from the walk animations, and I wanted to match those with the actual walk velocity, so I had to speed up the original animation to do so. I also noticed that it didn't fit quite well the overall mood, but I didn't have much time to fix the problem, so I just ramped down the walk velocity as much as I could. The minigame actually reminded a lot of people of Tiny Wings, and I'm happy about this. I know it is quite difficult, but again, I focused too much on polishing the art and the overall interactions, and had no time to really balance it as much as I wanted.

Again, I'm very happy you enjoyed it, this comments help my self-esteem a lot, thank you so much, good luck with the jam <3333