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Here are my feedbacks on the game :

Cons : 

- The game seems too punishing for nothing at some times, for example on the dash & attack tuto, there is peaks so if you fail by trying this ability you get one health removed. But i didn't managed to understand how to use it properly at begining so i had to restart 3 4 times this tutorial before being able to pass and it frustated me to be killed by a tutorial

- The Camera don't follow the player and is stuck at some rooms so you don't see clearly what come next and when you enter a room you get like directly hit by an enemy, this was really annoying sometimes

- The game seems to lack of risk reward system on the micro level design, there is rooms were i can get healing plant but to do so i have to pass and beat enemies but i have no interest to risk to lose health .. to get health ! Or maybe those plantrs were te the healing upgrade ? beceaus i saw you were mentioning them but i dind't find them or understand what are they 

- No clear sensation of progression, we do not discover new abilities we have them all from the start and I didn't find any health upgrade after 20 mn of gameplay so i feel like not rewarded for my exploration

- Maybe the Macro level design is not enough dirigist to clearly guide the player where he have to go, i was pretty lmost and i din't found any bosses in my 20 mn of gameplay, maybe i was to stuck won some rooms or i was bad at this game hahaha

Pros : 

- Clear and good tutorials to explain the abilities to the players

- The movement system of the character is the best one i have seen so far in the jam woah ! Really the game shine from it ! It is so smooth, we really get the velocity sensation of the jump and dash, it is so fun to move with this character

- The atmosphere of being n in the prehistory with dinosaurs is great, we feel it in the musics and the visuals we get directly the mood of it !

- Good overall feeedback to the players, we feel like the game is polished as a finished one 

- I wasn't really a big fan of the visual, but i have to say there was a lot of diversity and, layering decoration to give a sensation of depth, to say it works well !

- Good overall diversity in terms of pacing in the level designs, we have to switch between the different abilities we have pretty often and this bring diversity in the game, there was different enemies, obstacles, etc

- A MAP !!!

Anyway, for the cons part pleas take it professionaly and not personaly, it's my oppinion and also my experience differe from other as i didnt find any upgrade or bosses after 20 mn of gameplay so i felt frustated at the end, maybe this was only me and i was bad to your game haha
But despite that you have really something serious in you hand and really I think yoput work deserve a good place in this jam !
Congratulations for the work done, keep up the good work :D !


(+1)

Comments like these make us so happy to see - this is full of incredible feedback. Almost wish the Cons were even longer, it's more for us to focus on in the future!

Our level design was meant to encourage exploration and give the player time to learn the mechanics, but it's true we could've made the environment a little clearer to navigate. There's actually a ton more content in our game, but it is really easy to get stuck in the starting area before you're able to see any more of the world. If you get the time, we'd love to know you gave it another shot!

Thank you so much for the comment!