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what a lovely puzzle game, short but sweet! this game delivers such a nice auditory experience! the chill but slightly dissonant BGM evokes that tense but anxious feeling of trying to calmly fit in an unwelcoming environment pretty well (the death jingle also is very fun to listen to)! the sfx also are really well put together, from the grunts of the red squares, the ambience, and the static really illustrate the tone that you wanted to deliver, nice work!

the puzzles are also really fun and engaging! they aren't too long but are really nice bite-sized showcases of the main mechanic, which is really neat (i think the mechanice was explored pretty well)! the visuals are pretty simple but also nicely communicative, with no entity or graphic being unclear on what purpose they serve, which is pretty neat! nice vignette and fish-eye lens too! though one nitpick i have is that the vignette kind of blocks some of the shapeshifting meter, which can sometimes make it hard to tell when it would run out, but it wasn't that negatively impactful to the overall experience.

all in all, i enjoyed playing this a lot! nice messaging too! you portrayed it pretty well with the character shape-shifting into static! the general shape is the same as the rest, but is visually distorted and messy. the visual and auditory experience of the main character "pretending" is grating and uncomfortable, resonating perfectly with how they must feel to be someone they aren't, really nice stuff there, great work!

Thank you, don’t even what to tell you as you nailed every point. I know the pretend-ability-meter is in a bad position as I did not know where to put it really. Meaby directly under the player model? Anyway thanks for playing, glad you had fun!

yeah wasn't sure where i'd put it either which is why i didn't suggest anything xd. though placing under the player seems perfect since you'll be keeping an eye on them most of the time!