Thank you, Cosmonaut!!! It means a lot to me.
Loved that the animations did show to you how bouncy the character was, It was one of my main goals since the beginning (as someone who is just starting to study art)!
I playtested a lot and maybe this tricked my when adjusting the difficulty of the levels. To me and some friends (who helped playtesting the game), it felt really easy but I received a lot of feedback about how hard the game actually is.
I guess for my future games I won't underestimate how important balancing and level design is!
Thanks!!!! <3