I think I broke it by stacking too many status effects:
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object Game_Ctl:
index out of bounds request 0 maximum size is 0############################################################################################
gml_Script_pick_arr (line 45)
gml_Script_update@anon@11534@GS_Battle_scr_battle (line 476)
gml_Script_update_game_state (line 97)
gml_Object_Game_Ctl_Step_0 (line 3)
Very impressive you got it this start of maturity! I mainly took to enemy avoidance, but the overworld movement made dodging around kind of fun.