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(4 edits)

Hi! I tested this! So firstly make sure you're on the latest version of Pixel8r (2.72). The last one had a bug with palettes.

Secondly, the way I have it interpret palettes isn't very intelligent at the moment. It expects the palette to be laid out as a horizontally laid out, 256 wide image like so:


Testing this one on my end it works perfectly:

That's my fault as I didn't document that well.

A smarter, more unified palette/LUT feature is on the todo list for a future version, though it will be a bit slower to process and probably be part of a big paid update which adds a ton of useful new features (especially for Quake modders!)

Sadly the image does not appear for me. Is it just 1x256 and reads left to right?

Images should be loading now!

(+1)

Works like a charm! Thank you again for all the help! <3