dang, this really is like my game dev job... can i apply my playtime on this as work hours and clock out early? (for legal reasons this is a joke)
there is so much content here, i am shocked that this was made in 14 days, very impressive! so much items and crafting to go through and explore, i feel like i only managed to scratched the surface during my playthrough! i wish that i had a sense of direction on what to do first (the only instruction was that i was to clock in and out 9-5), felt pretty lost in the beginning dying due to unhappiness, but eventually figured it out after experimenting on my own (i really wonder if this was intentional and is supposed to be a commentary on something xd). i also like how the bugs/tasks are represented as beasts trying to gnaw on you and tear you down, its a fun representation. the part that hurt my soul the most was when work time is over and the indicator (or whoever is giving instructions) is telling you that the shift is over and to stop working, but the bugs still chase after you after work hours (like the company explicitly telling you work is over, but implying that if you don't finish your work then something BAD might happen, thus they can't be liable for any work place stress since they directly "encourage" you to stop working and that this is "your" decision to do overtime). don't know if i'm reaching here (in all seriousness, i quite enjoy my job), but this is kind of what it feels like its trying to say, which i can empathize with.
but again, hard to understand what to do in the beginning first, but after a couple of deaths, some of the priorities become clear! its fun to see what some of the items do, since some of them have hidden stats and mechanics! also due to the save system, im freely able to experiment with a lot of it while not feeling terrible for making a bad investment, so appreciate the generosity there! wish there was a small mini map though (not too detailed, just markers that show the important landmarks and where you are relative to them). sometimes i'd get lost against the green world so it was hard to navigate my way back. though speaking of the world, i like the art assets! the base building allowed me to create a nice fort right next to the lake, which looked lovely! the art assets look clean next to each other without any visual noise so it was quite easy to tell what was going on!
overall, had a ton of with this and am impressed with how much was made in such little time, great work!