I downloaded and played it on virtual Ubuntu. It was exciting. First, the art and music are pleasant and well-suited together. The atmosphere they create is authentic and captivating. I was glad to explore the world and different encounters. The gameplay was intuitive and engaging. And I would love the game even more if there were more narrative explanations of what was happening.
I can actually suggest adding a bit of explanation and narrative here and there. The game invites you to live your team’s story, so it would be nice to learn more about it.
The UI/controls were intuitive and easy to use, but I had a few problems:
- It’s too easy to prematurely finish your turn with just two clicks on an empty cell. I did it a few times unintentionally.
- Another thing was that you can bring the menu for character actions with a click, but you need to use the keyboard arrows to select things from it. I tried to click on the “Item” line several times to no avail. I realized I needed to use up/down/enter only in the final battle. That was quite in time. Maybe it was explained somewhere in the tutorial/menu, but to my shame, I don’t read them :(
I passed one campaign and failed a couple of others. In one campaign, I started with just one character and another with five. Overall, you could add some balancing or more info here. I mean, when you start a campaign in a game of this genre, you expect the game to suggest a difficulty level. If there are several campaigns to choose from, like in your game, it would be better to give a hint about which of them is hard and which is easy.
Is there info about the differences between different melee weapons? I would love to know more about it.
Finally, the Linux build had no option for a fullscreen mode. I think you need one. Otherwise, the game looks very small on a desktop screen. I would prefer to see large pixels, as it is pixel art.