Good post and great game! I liked reading about it, especially your early optimization issues with godot.
>"Now that i spent a lot of time doing 3D models in blender im probably never going back. Despite the additional dimension, 3D asset creation is just so much faster."
I very much relate to this, my project with 3d assets was so much faster then 2d sprites.
>Future plans
In my opinion, I'd just like to just see more content. Special rooms with mini bosses or puzzles to figure out, or set pieces that make locations feel unique. But I am also not the typical ARPG fan who can grind POE dungeons over and over.
Nice post!