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I agree with the other comment, your design for the map was a nice world to explore and the location of the various power-up are very clean so I backtracking doesn't seems stressfull.

An improvement can be the art, it's quite simple, but it's clear so it's your choice for that.  Nothing more to say; nice map, clear commands and power-ups, but the player is kinda slow and the lack of musics and various effect don't help the game to outstand.

I got a nice 10 minute to comlete it, and after to try I just launched myself in the void in the dark area, but I had fun to play it

It's awesome to hear that the level design and flow worked out in the end, it was the part that I was the most concerned with since I didn't really have a basis for designing fall distance based levels. On the art and sound fronts, I had plans to do more with it but ended up running up to the deadline, so what it ended up as was all additions in, like, the last day so that it wasn't just solid colored boxes XD Would love to revisit and polish it up a bit when I have the time some day.

Also, when I read the comment about launching into the void, I suddenly remembered that I completely forgot to add a floor to that void to land on and reset the player to the checkpoint. Quite glad I left the debug commands in, in case a player falls in while playing (would hate for someone to get that far and not be able to complete the game!).

Thanks for the feedback!