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Randos

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A member registered May 22, 2023 · View creator page →

Creator of

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As you asked we added a simple tutorial of the turn commands

Hello, thx for the report.

I’m the main coder/programmer of the team, and I analized the problems and proceeded to fix that.

Hope now there won’t be anymore issues.

Sorry for the problems you found, hope you now can enjoy our game

Thanks for your feedback, as my teammate said we run out of time. This is a preview of what's it can be, and I your curiosity will inspire us to upgrade and took it even further.

Your idea is not as far as ours,  and it will be a nice dilemma to the player having something that blocks some actions. 

Hope you'll give it another try when we add some new gameplay features, meanwhile good luck with your work.

A very nice experience, the semplicity of the gameplay and the artstyle make it even better.

A story that unfolds itself between few words and a soundtrack that bring everything together, I enjoyed playing it and have a look at the sea god, and follow him until the end while exploring the deep sea by a simple color palette.

I enjoy every bit of it, nice work for a solo, truly

It was very nice, I'm so intrigueted to the story.

The flow was exciting, and I was completely merged into the story, the art is very nice and cool and fit perfectly the kinda of game/story you want to tell.

Some parts can look messy and divergent in same points, but at the end all comes together with everything you experienced before. It was a nice adventure, I really enjoyed reading it, the end is spectacular as the input of the "Imaginary friend"; nice work, for the art and the narrative part.

I would also mention the sounds, and the musics helped a lot of keeping me  locked into the screen and wanted to reach the end of the story

Hi thanks for reporting the issue, now the bug has been solved.
Some files causes the game to block itself because it can't locate the next guest that have to come in; the bug is being fixed and will be uploaded when the jam is over.

We didn't have founded this bug, for the lack of time, but the fault still is on us. I hope you will give us a second chance when the HOTFIX will be available.

We appreciate your comments, and we are happy that you had fun despite the problems

Thanks for your feedback, it's very detailed and precise.
Our goal was to show off this "universe" as you wrote, and create a nice environment for the players to enjoy and learn.

Unfortunately, for the lack of time and scripting issues we didn't implement so much content as we wanted too, such as art. But reading you enjoyed it even with this put a smile on my face, and to all the team I can assure you.

To answer your question: "no there aren't choice that lead to different dialogues and scenarios, so you can say yes or no to everyone without ripercussions", but we'll be the focus to achieve that after the end of the judgement.

I liked the art and how clean it is, its smoother and the art is beatiful. The gameplay loop it's not so much interesting but in the end was a pleasure to play it for the arts

Thanks for your comment, it's the first work for our team as group as even as a designers.

We didn't want to exceed with detail, but this answers gives us more energy to improve ourself, we are now fixing some issues, with the game overall and this messages helps us to see where we can improve.

Big thanks from me, and all of my team

Very pleasent to play, it is very nice if you are new as a dev; keep going in this way.

There are some minors issue, like camera iper-responsive, but the game itself is very enjoyable and I want to see your progress in the 3 months metroidvania jam.

One last thing, when you change room th healthbar it fills itself, even your health is still the same.

Congratulation, it was a very nice experient and chill experience

I got some problems at the end in both browser and windows where I can't get in the boss room if I got defeated.

For the rest I didn't find so much issues, controls slippery apart (suggest to use .velocity in order to avoid slippery), I liked the music and the effects where kinda clean such as the mechanics.

I enjoyed playing it for a while, and even if the starting cutscene is fire I won't open the game any time 'cause text are too slow for me.

I want to play it in the future, so I hope it will get an update when it can

This game is very nice, I love the movement and the controls are very nice (even if for the keyboard a little bit not intuitive). The map is little and has a nice development with its checkpoints, save points and power-ups.

I had a nice time playing your game, the music is a little akward in some points, but it does its job in overall; it was a nice quest I have to say

I agree with the other comment, your design for the map was a nice world to explore and the location of the various power-up are very clean so I backtracking doesn't seems stressfull.

An improvement can be the art, it's quite simple, but it's clear so it's your choice for that.  Nothing more to say; nice map, clear commands and power-ups, but the player is kinda slow and the lack of musics and various effect don't help the game to outstand.

I got a nice 10 minute to comlete it, and after to try I just launched myself in the void in the dark area, but I had fun to play it

I really enjoyed it, it's a short game but it does its job.

An overall nice and cool game, for simple mechanics and art, with various vfx that resemble the title. The only thing I can criticize is maybe the player movement on the ground are a little bit to slippery (HTML version) and the speed boost, even if it ncessary for make progress, makes it more obvious.

I reiterate I liked the game and the atmosphere, good job

Thanks for the support, we appreciate you had a good time play the game.

We are still working on updates and features to improve, every suggestion is welcome; knowing you enjoyed it gives us even more will to improve our game.

Maybe the only thing we have to test for more time is the jump, because as you said is kinda floaty but in the same time the platforms cannot be so close to eachother, but we will figure out a way to improve also that.

Thx for the comment, I'm the team's dev. Thx for reporting me this bug... I tested it and it seems in new files it will start working after in the settings you just mute it with the buttons (in that case it will just turn it on, for the first time) .

I will do my best to resolve this issue, and there would be an updated version to be played. I don't want that to be a subject for the review of the jam, so I think it will be available after the review time, or as a separated file.

Still hope you liked it, sincerely, from me and all my team

Cool concept, got stuck after the first power-up (not too much time to learn hitbox and mechanics), looking to test it better after the time finish.

Love the art and it's implementation, one issue can be the font used for the various text that are little bit complicated to understand on the first read

I read the comments and even if it's rushed the structure is quite good.

I think there wasn't so much time to test the levels and implement so many things, I got stuck in some points too and I can't restart if not only by closing the app.

The major issue is that after the health bar reach: 0 HP, the game continues with no other difficulties.

But I want to congratulate for the art style which is simple and has a very good look, if this will be ever be updated can be quite funny to play for that 5-10 minutes

I played it for a bit now, and I discovered a bug (I think it is at least): where if you can't go in a direction but still make the move the enemy will start to move.

So I kinda glitch them to let them go away from me anytime I was in danger

I appreciate you commented our game. I will consider your suggestion, and they are not difficult to implement.

I will be try to update it soon.


Thanks, we appreciate that like to see our art style, from me and the artist.

Same I got to stay in hospital for all the day of the deadline, and that resulted in some big issue for the project that brought me to release a "bug free" version after the next day.


Hope you can also have time to update the game

It's a nice Vampire survival inspired title, I love how you have to survive in the dark and try to reach the various candles while the monster are chasing you.

The simple graphic make the work, so it's no laggy as it a browser game

Loved the shading of the various assets.

One thing that is tricky, is that there is no way to know if the guy who is chasing you if, if you haven't seen him. In the complex it's a great work and I'm gonna try to finish it in my free time, I really enjoy the atmosphere.

Simple rage game, I don't understand the red blocks but the gameplay seems very clean.

One thing maybe, I founded a little to big the hitbox of the candle, I don't know if it is like this as purpose. But there is some core

We apprecciate your love for our game, and we are greetfull for your bug report.
We are gonna fix it as soon as possible.

Thank for your comment, the artist is really happy for the love you showed for it's work.

The game is simple, but the concept and the special feature do the work. I also like the idea of the various mazes that are looped throught the screen. I had a little time to play it and I had fun. Really a nice work!

I posted a fixed version but the bugged one is still there, I think you can upload it; but you need to tell the people which is for the jam and which is the one you pubblished after the timeline

Thanks for the download, we will be import soon some new gameplay.
Now it's available, if you want to try, but don't review it on the jam for it's post timelimit content.

It will be appreciated from our and the Jam teams.

I am the director of the game design.
We know about this issue which was difficult to implement on the game due to, personal, problems. The game will be updated with a new version that at least let you play the actual game.
That will be after the timelimit, so review that only for personal purpose if you still want to enjoy our game.

Thx in advance