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You're totally right.

Assets have a name indeed, but that name is not the "string" that users type when looking for meshes, textures icons and stuff like that.

I guess that when you're looking for a game you're looking for an specific "result", while when you're looking for game-assets you wnat to filter th assets that may match what you need

Until now, when I was using the search bar to look for some assets I was mainly using it describing what I need:
something like: [lowpoly modular sci-fi meshes] for instance.
and while I was expecting some kind of small randomness on the results, sometimes the suggested assets wher quite... surprising :P

Really? How do assets be named then? Games have names like Resident Evil, or Backpack Hero. Baba Is You. Minecraft. Baldur's Gate.

Is it something like Zerin's fantastic Sword pack, or The 7 Swords of Pixelglow, to cobble up some fictious sword assets.

Or is ist something like Lowpoly modular dungeon : The Cave. That is not a name. It is like old Romans naming their kids Primus, Secundus, Tertius. Or a more recent fictional example, Seven of Nine. That one became a name, but it did not start as one.

But yeah, there seems to be much confusion about the search box. What it does and what it does not.

Yes, at the end, I guess that's the issue... the searchbar use is somehow not intuitive or confusing  (no offense).

BTW,  following your example and question: "The Cave" is the name of the asset while the "Lowpoly modular dungeon" is the descriptive prefix that we're adding for user awareness.

However, something on the lines of "Zerin's fantastic Sword pack" it wouldn't be such a crazy naming neither. :)

"The Cave" is the name of the asset

I think you would approve how Columbo named his dog. 

(+1)

You should admit it gives less room for missinterpretations 😎

Depends. How big is the cave. *ba dum tish*