Argh! So sorry! Steam Achievement remnants causing problems when we switch to Itch! Should be fixed now.
Glad you like the new musical additions and apologies for the crashiness!
Just a few non-crucial glitches left that I found in my full playthrough (Thank you SO much for all of your hard work-- Videlectrix makes some of my favourite games ever), in-case you might want to know:
If your cursor is centered on the "down" brick on the KOT's castle, you can't click it. All the other bricks don't have this hotspot problem.
If your cursor is centered on or at the top of "Inside Bubs'", you get no hotspot. Don't know if that one's intentional or not. Just figure it'd make sense to have it be the whole inside of the door, or at least function if the cursor's dead-center.
When I decided to use an object on the secret X, I ended up looking away from the Goblin as I talked with it. Dunno if that was just a freak accident or not.
If you descend the ladder from the Spooky, Leafy Tree, and try to use an item on the tree without moving at all from the place you were spawned, Homestar's talking animations don't play. This didn't happen in any other area where I descended or ascended a ladder.
And finally, if I click on the Exhaust Pipe after pouring the Strong Mad Oyster Smoothie Breath Caked Armpit Latte doone it, the "Meh!" sound effect plays again, but no subtitle goes along with it.
Rock-rock on, and hope I'm not just boring you. Just love this game! (Last aside: during this playthrough, I noticed that Homestar repeating, "Busted his head, man..." had a similar schoolyard banter quality that Hector & Kovitch dialogue has. It's a leathew glove, man.)
Thanks for all the enthusiasm! And for all the bug finds! Sorry there are so many! Were these new ones you noticed with the Dino Pie update? Or potentially coulda been there all along? Either way, we're on it. These all sound like some "first game make" type mistakes that we overlooked as we applied our "second game make" knowledge to the update.
I felt like the down-brick hotspot was a new bug, and I confirmed that by playing the old web version of the game-- on that, you can be dead-center on the brick and it'll highlight.
... Heheh, while I was IN that OLD WEB version, I noticed that if you walk off-screen without collecting the Rocoulm, then return, the Jibblies painting has already proverbially "poofed to powder"... (Of course, this doesn't happen in the newest version, that's been fix'd.)
But I tested the others on the old web version, and the Inside Bubs' hotspot size is the same, the talking animations post-ladder-descend glitch is present... and I remember that the "meh" speaking without subtitle WAS going on in previous talkie versions. And I'm not sure about the facing-direction w/ Goblin issue, but in the web version, you actually can't trigger Goblin from the X by using an item on it, from what I can see! Likewise, in the web version, you can't use an item on Goblin to trigger his dance. In this new version, any item triggers the X, and any item triggers the Goblin. Which I think is fun! So I'm fairly certain this facing-direction glitch hasn't showed up til' now. Thank you so-so much for caring.